v1.027 patch notes

Features & Gameplay

  • Battleship cannon damage increased from 300 to 400; health increased ~ 17%, machine gun damage increased 60 to 70.
  • If you kill an enemy hero unit, you gain XP based on the level of the enemy you killed with a min of 100 XP. 
  • Increased damage on Pulsar Cannons from 50 to 70; increased cooldown from 5 seconds to 1 min 30 sec. 
  • Silencer start damage reduced from 300 to 290.
  • Pulsar cannon on the Gladiator is now a level 10 ability. 
  • Pulsar Cannons can no longer damage command centers
  • Auto-balancing now occurs just before new game starts instead of to take into account players who leave when the end game screen first appears. 
  • System hotkey info added to the menu. 
  • Reduced the number of units spawning towards the end of the game, resulting in less lag.
  • All remaining buildings and turrets now remain up after supply is depleted (nothing is automatically destroyed).
  • Message "Hit [enter] to chat" now appears when the game starts.
  • Command Center no longer has health regen.


  • The Peregrine can no longer spin while grounded.
  • Fixed Gladiator being able to access Pulsar Cannon at level 1. 
  • Fixed Gladiator not turning properly with Pulsar Cannons active.
  • Fixed the scale of Mantas being sometimes off.