Which unit is right for you?
player units
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roller
Slow-moving tanky unit with tons of health. Fires explosive lasers.
- Health: 19000 hp
- Range: 600 pixles
- DPS: 836
- Speed: 200 pixles/sec.
abilities
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Returns you to your command center.
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Damages units in an area around you.
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javelin
Slow-moving, glass-cannon artillery tank with extremely long range.
- Health: 8500 hp
- Range: 2000 pixles
- DPS: 480
- Speed: 200 pixles/sec.
abilities
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Returns you to your command center.
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Your next round deals 100% damage to
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spider tank
High DPS/low health, fast-firing light tank which can fky through the air.
- Health: 8000 hp
- Range: 600 pixles
- DPS: 1200
- Speed: 200 pixles/sec.
abilities
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Causes unit to fly through the air for a short period of time.
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silencer
Medium hover tank with a stealth ability. Fires rounds which deal 70% damage to enemies they pass through and full damage to their target.
- Health: 12500 hp
- Range: 600 pixles
- DPS: 500
- Speed: 200 pixles/sec.
abilities
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Returns you to your command center.
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Go off radar, enemy AI cannot target you and you are much harder for players to see.
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demolisher
Heavy hover tank with maximum firepower. Best at taking down large groups of clumped units.
- Health: 17500 hp
- Range: 700 pixles
- DPS: 960
- Speed: 200 pixles/sec.
abilities
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Returns you to your command center.
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manta
Highly maneuverable light fighter which gets increasingly faster as you level up.
- Health: 62500 hp
- Range: 600 pixles
- DPS: 867
- Speed: 200 pixles/sec.
abilities
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Land to drastically increase health regeneration.
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bomber
Stealth bomber, effective against clumped ground forces but vulnerable to air units.
- Health: 5500 hp
- Range: 600 pixles
- DPS: 2933
- Speed: 500 pixles/sec.
abilities
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Land to drastically increase health regeneration.
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Fly faster for a short period of time.
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Go off radar, enemy AI cannot target you and you are much harder for players to see.
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warhawk
Light but fast air unit with a rapid-fire machine gun. Can hover in place (hold spacebar) and fire a laser cannon (right click).
- Health: 5800 hp
- Range: 600 pixles
- DPS: 1400
- Speed: 210 pixles/sec.
abilities
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Hold space to hover in place for more accurate shooting.
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peregrine
Hit and run strike fighter and air superiority unit. Can spin to reduce incoming damage.
- Health: 4500 hp
- Range: 1000 pixles
- DPS: 1400
- Speed: 500 pixles/sec.
abilities
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Land to drastically increase health regeneration.
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Spin to slightly increase velocity and reduce incoming damage by 30% for 1 second.
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harpy
Heavy gunship with a high rate of fire. Maneuverability not at the expense of DPS.
- Health: 9650 hp
- Range: 600 pixles
- DPS: 1100
- Speed: 220 pixles/sec.
abilities
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Makes you invulnerable to all damage for a short period of time.
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gladiator
Heavy assault mech. Formidable against both ground and air units. Can fly across the map quickly with rocket feet.
- Health: 1200 hp
- Range: 750 pixles
- DPS: 1583
- Speed: 200 pixles/sec.
abilities
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Causes unit to fly through the air for a hort period of time.
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Secondary weapon, good for shooting down air units.
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Does massive area-of-effect damage in a straight line.
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battleship
Super air unit with maximum health and firepower.
- Health: 27500 hp
- Range: 900 pixles
- DPS: 4600
- Speed: 105 pixles/sec.
abilities
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Fly faster for a short period of time.
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ion cannon
Super air unit with a devastating area of effect laser beam.
- Health: 22500 hp
- Range: 1000 pixles
- DPS: 80
- Speed: 220 pixles/sec.
abilities
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Damages units in an area around you.
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disruptor cannon
Heavy artillery super unit. Does more damage to targets further away.
- Health: 9000 hp
- Range: 4000 pixles
- DPS: 2143
- Speed: 200 pixles/sec.
abilities
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Your next round deals 100% damage to enemies passed through.
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decimato
Super air unit with a charge up laser gun.
- Health: 15000 hp
- Range: 1600 pixles
- DPS: 800
- Speed: 105 pixles/sec.
abilities
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Fly faster for a short period of time.